Sunday, 19 February 2017

Warmachine: Introducing the Grymkin!

Well well well, after all the riddles and cryptic clues, the cat is out of the proverbial bag and the new faction for Warmachine & Hordes finally has a name!




Hailed as a faction of nightmares brought forth from Urcaen (Hell) by the actions of the Old Witch of Khador, the Grymkin are poised to take the battlefields of Immoren by storm when released in July through to September.


I'm going to go through some details on the models talked about in the spoiler video and subsequent details from the various chat threads coming from Smogcon. First up are the Warlocks; The Grymkin will have six in their faction book, five are called Defiers (People who defied Menoth's laws thousands of years ago and were sent to hell) and the Old Witch herself:


The Child: The melee monster Warlock


The Dreamer: A control type Warlock

The Heretic: An infantry support Warlock


The Wanderer (Left- Defensive) and the King of Nothing (Right - Debuffs)

The Old Witch - Battle Engine Epic Warlock



What sets the Defiers apart from other Warlocks is that they lack a once per game feat, they instead have abilities called Arcana which each has one set and can then pick two others from a deck of ten cards after seeing their opponents army (These need to be revealed).

These are all one use reactive abilities like knocking down attackers in your control area, or setting them on fire... if they attack your models. The Old Witch doesn't have these and is a more traditional Warlock with a conventional feat etc.



Next up are the Warbeasts... Only four were shown, and one of these hasn't been talked about yet. The fifth is mentioned as a cheap Lesser Warbeast called a Krabit, and the sixth is a ranged Light called a Frightmare:


Skin and Moans - Primary Melee Heavy


Cage Rager - Support Heavy Warbeast


Rattler - Infantry killer Light Warbeast



Next come the units, both infantry and cavalry, and the Grymkin have a reasonably wide selection of troops available to cover most battlefield roles:

Hollowmen - Ranged Infantry


Dread Rots - Weaponmaster Melee Infantry


Piggybacks - Medium base defensive Infantry with 5 boxes


In addition to these there are the following which have had details released but no images or art so far:

Nayslayers: single wound, small based cavalry with Armour Piercing lances

Murder Crows: Medium based infantry with stealth.


Madcaps: Weapon team that produce Cask Gimp Solos

Twilight Sistsers: Character unit of two models that return models to other units.


Then there are the solos, and of these two have been shown, and a further one is the existing Gremlin Swarm which will get the partisan rule:


 Witchwood - Drag and Prowl solo

Lord Longfellow - ranged solo, 2/4 shots, extra d6 damage vs characters AND Finisher!


Lady Keriana Rose - Fury Management Solo

Cask Gimps - Fast and explode

Glimmer Imps - Blinds on hits and -2 Def when within 5 inches of them

Trapperkin - Burrowing and Sprint

Gremlin Swarms - As per existing rules, effective vs warjacks.



Lastly there is the Battle Engine, The Death Knell:


This is reported to be a great support Battle Engine, it has the protective aura rule similar to the Trollkin Krielstone but its powered by corpse tokens. It will polarize list creation as its buff is great but its slow so you build your list around this if including one i feel.



Grymkin are going to be a limited release faction like the Convergence of Cyriss so can be expected to be strong and balanced out of the gate but will not receive regular updates like the larger factions.

They sound an interesting force and i may well pick some up with a view to get back into warmahordes nearer the end of the year :-D 









Horus Heresy: Mechanicum at 2500pts

I've finished off my final 6 Thallax, a mated supplied me with some plasma guns to convert them into special weapons so i can kit out three squads with a bit more firepower:





Also, it appears i never photoed these two Castellax that i painted a couple of weeks ago too haha. These are one squad and both equipped with Darkfire Cannons for the win:





Below is an army shot of my whole force so far painted. In addition to this i have Belsarius Cawl to represent Anarcharis Scoria and 20 Skitarii on route to build as the new 30k Secutarii with Forgeworld's add on kits:



Friday, 17 February 2017

Horus Heresy: Thanatar and his little friends

Some more robots for my growing Mechanicum army:


Thanatar




Castellax (Starting two squads)



Tech Thralls (Adding to the previous 10)




I have another 6 Thallax to build, Belisarus Cawl to turn into Archmagos Anarcharis Scoria and am waiting on 20 40k Skitarii to put the new upgrade kits on to turn into Secutarii!

Monday, 13 February 2017

Black Gate Miniatures: Painted Ogre Warriors

I've been honoured with the task of painting up the display models for Black Gate Miniatures line of Ogres, as well as their own demo armies! One of each model they produce to be painted up as well as i can, individually, rather than mass production line like you would normally do for small scale models.

Here are the first of those, the Ogre Warriors:






There we have it, first full unit of Ogres off the production line in the world haha, i cant wait for the rest!

Thursday, 9 February 2017

Warmaster: Rock Lobber and Giant

Quick post having completed the Rock Lobber and Giant for my client whose orc and goblin army i painted a few weeks back:






Monday, 6 February 2017

Guildball: Engineers Commission continued

Earlier in the year i painted up an Engineers Team for a new client, he has since acquired the remaining models to complete the line up along with a Union player. I have completed these over the last two days as my client has a league starting up very soon!

Pin Vice - Captain


Mother - Mascot


Compound


Veteran Velocity


Hoist


Gutter - Union


Goal Marker


Nest Tokens


Ball Token (From spare Nest Token)




Tuesday, 31 January 2017

Horus Heresy: 2nd Thallax Cohort completed

Just a quickie today, the second half of the Thallax unit i posted last entry is complete:







I have six more of these to do but the last lot will be special weapon troopers and i need to convert the guns a little. A mate at the club is sorting me out with some plasma weapons for the job :-D
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