Sunday, 23 April 2017

The Drowned Earth: Dinosaurs, Apes and Machine Guns!!!






Yesterday i was fortunate enough to get along to Salute and so was able to get a look at The Drowned Earth first hand before putting fingers to keys and creating this article. I have been chatting with James the creator via email for a few days in the run up to the show so was keen to meet up in person.


The guys had put together a great setup of three demos, with this mad T-Rex hunt as the centerpiece! The other two were traditional 2x2 foot demo boards with three models a side to show off the mechanics:






 I was able to gave a good chat with James about the game, the setting, the models and the mechanics that he hoped would set it apart from other low model count skirmish games.

In his own words, the world doesn't need another skirmish game that's exactly the same as all others, so to succeed and stand out it would need some interesting mechanics, great stand out models and have the depth and interplay that the larger systems are able to provide.

When i asked him before playing what it was close to he said superficially Infinity with its action/reaction play... but in this case those reactions will cost you action points from the model doing them so it doesn't just become a cover hugging exercise. There is also a strong rpg element with ability tests that have critical success or failures (The feat Mechanic).

After playing and reading the rules after, i can see a resource system like the Influence in Guildball   in play with the action points of models, some like leaders are able to move AP around the board to models up to a set cap to enable an important reaction or get someone to an objective they couldn't normally reach. This opens up a greater degree of tactical options and synergy between models that i personally find very important in games.  


Below are a series of photos from the demo board that i played on; The Firm and the Artifacters racing to take a piece of lost tech from the central objective on the gantry.




The beta rules can be downloaded from the website or kickstarter page, the game has been in development for two years now and is pretty close to being finished, nothing came up in my demo or reading the rules so far that didn't make sense, and the unlocked stat cards contain the info you need to run each model.

In fact the only tables you might have to refer to are the success/feat results that will become second nature after a game or two. The guys recommend a few games at 3 aside, ignoring points, to get a hang of the feat mechanic, before stepping up to 5 or more aside.




The feat mechanic is what sets this game apart really, every time you try to do something other than the basic walking or swimming such as climbing, jumping a gap or shooting, you roll two game dice (D10s); one is your ability test which you have to roll below, the other dice is your feat dice which if a '1' is rolled you can gain an extra AP, a success on this can open up increased speed, distance of shots, damage etc, but critical failures can lead to gun jams and falls from height!

Multiple feats can be combined into some very cinematic action with your model leaping across bridges and up walls to gun down an opponent all whilst dodging through a flurry of bullets haha, its great stuff.

As well as the demo models in use for games, a selection of grey primed minis and the studio painted display models of The Artifacters and The Firm were on show for people to check out. I think they are very characterful, full of animation  and the paint jobs were amazing too!






I think this game is going to be a success, its well though out, has an original take on the post apoc game setting, has great mechanics and essential interplay between faction models that some games lack. I'm backing this, and i know a few of my readers are already from seeing discussion on forums and facebook 

One last thing, here's a selection of some of my favourite art from the concepts... Hopefully the top and bottom ones are hinting at future releases!









Saturday, 22 April 2017

Age of Sigmar: Moar Khorne Heroes!

Blood for the Blood God and all that!


Two more of the multitude of Khornate heroes are now completed:

Skullgrinder


Exalted Deathbringer




These two wont see as much table time as the other heroes as in the Skullgrinder's case, his buffs are harder to apply as he has to kill someone personally to provide bonuses to your force.

The Exalted is kind of a super solo in that he wants to be closeish to your general so he gains bonus attacks, but then in the mix killing people. He doesnt really provide much to the force outside of being a beatstick tho... but, put the mark of the destroyer on him and he can go windmilling through units for days haha. 

Friday, 21 April 2017

Age of Sigmar: Khorne Heroes

Two more Khorne Heroes completed today, i've added an Aspiring Deathbringer and a Bloodsecrator to my growing force:






The Aspiring Deathbringer (Top Photo) is a great buffing character with an awesome command ability of +1 attack to Khorne Mortal units within 3 inches of him... previously he would have to be your general to use it but now he can stay safe and that ability be activated through one Blood Tithe point hehe.

The Bloodsecrator is a key buff hero from the sigmar starter box, that big banner creates an aura of 18 inches around him that grants an extra attack to Khorne units within range, making him a staple of most lists!

Tuesday, 18 April 2017

Age of Sigmar: Khorgorath

Next up for me is a Khorgorath from the starter box:





These received a major boost in the new book with those claws now doing two damage rather than one! They also went up in points from 80 to 100, but having twice the melee output as before its quite acceptable haha.

I have another one on route from ebay, and possibly gonna pick up a couple more from a mate so will need to try out some variant schemes to separate the units of them.

Monday, 17 April 2017

Age of Sigmar: Bloodstoker

Completed Mr Whippy this afternoon:





Bloodstoker's are great support characters, they whip a friendly unit within 12 inches and it gets to reroll 1s to wound and add 3 to any run or charge rolls! That reroll to wound isnt melee dependant either so you can sit him behind a unit of Skull Cannons and reroll those important wound fails haha.

Age of Sigmar: Blood Warriors II

Here's the second half of the Blood Warriors unit completed:





For this half i decided to paint the bronze before the red to see if it worked out any easier and quicker... It was as i could be messier and more liberal with the bronze rather than have to pick it out.


I plan on adding either a 2nd start collecting Bloodbound or that Slaughterstorm box to my force to enable me to field a unit of 6 Skullcrushers so i will at some point have another 10 man unit of the Blood Warriors to do in this style.

Sunday, 16 April 2017

Knight Models: Killer Frost

A quick paint up of Killer Frost as i needed the 50 levels of Injustice League ready for wednesday as im demoing the game to a couple of people:





Not the best by a long shot but good enough for now!


Back to the Khorne now....

Saturday, 15 April 2017

Age of Sigmar: Blood Warriors

Finished the first half of a unit of Blood Warriors last night, these are more time consuming to do than the characters were haha:





The next five are WIP but i need to get one more DC model done for a demo game on wednesday before i complete them doh!

Friday, 14 April 2017

Age of Sigmar: Blades of Khorne

Well after that big post on the Kharadron Overlords you would be expecting me to start up them... but this book appeared too hehe.

I kept up with all the spoilers, digested the battle report and sadly came to the conclusion that whilst the Kharadron models are amazing, i dont think they will suit my play style as its a lot of dancing about and pure shooty with not enough smashing stuff in melee. I will still get the book and cards and may change my mind down the line but having signed up for a 2000pt tourney in July i need to concentrate on getting one force together and that is going to be Blades of Khorne.


First up is one of the best models in the whole AoS range, the old man of metal himself:


Exalted Deathbringer with Impaling Spear



Next is what passes for spirituality in a horde of bloodthirsty cannibals:


Slaughter Priest




I'm purposely building and painting these in small stages so it doesn't become too daunting a task to complete. I managed to pick up a start collecting Khorne Bloodbound (Where the Slaughter Priest comes from), and also a whole slew of the characters from a mate looking to trim down his collection so i have a good start.
  

Monday, 10 April 2017

Wasteman: Brutant and Chimera

A couple of bigger guys for Wasteman, a Brutant from the Gnar range and a Chimera from the MODz line up:





The Chimera is my second one of this kit as i made the one i got last year as a Hydra hehe, so naturally had to get a second one for completeness. 

Sunday, 9 April 2017

Warmaster: Empire Skirmishers

Another two units completed for this project:






Still plenty more to go from this but its a slower pace as i want to get a few other bits done at the same time.

Saturday, 8 April 2017

Wasteman: The Deathcargot Cavalry

Another week of critical brutal fail has seen me only be able to get these three "beauties" done!






The Deathcargot are the elite cavalry arm of the Knights of Gnar and are some of my favourite models in the range, im thinking to add a further three to my force and reverse the green and yellow i have used perhaps.

Monday, 3 April 2017

Wasteman: Starting my Knights of Gnar

Here are the first seven models i've painted from Thunderchild Miniatures Knights of Gnar kickstarter.... i backed this one heavily and i've been waiting for a clearish patch in the schedule so i can get cracking on them.

Battle Wyzard


Relic Bearers (Yes, that is a tv remote and an Argos Catalogue!)


Rokka


Wild Necrolusks



The next batch are primed and ready to go so more on this soon!

Sunday, 2 April 2017

Knight Models: Harley Quinn

Finished this today, really tried to get her to look like the Suicide Squad movie Harley!







Just waiting on Killer Frost to arrive and i can use 50 Lvls of Injustice League in my games :-D

Saturday, 1 April 2017

April starts with a bang!

After a particularly savage week at work i was able to get back on the painting yesterday and completed all of these:


Sinestro


Empire Flagellants


Mechanicum Thanatar




Yep a proper mixed bag! Sinestro is part of my Injustice League team for the DC Universe game, and i have a Harley Quinn model to finish off today to go with it. The Thanatar is the latest addition to my 30K Mechanicum army, much quicker to paint than the two squads of infantry i still have to do!

The Empire Flagellants are the first part of some reinforcements to the the Warmaster Empire army commission i have painted for my existing client.

Hopefully next week will be a tad easier so i can get so more done in the week!

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