Monday 2 October 2017

Shadespire: So hyped for this!

So the release date for Shadespire has finally been given, 21st October with preorder from the 14th! I cant describe how hyped i am for this it looks an amazing concept and game!





For me its been the play through videos that truly hint at the potential for the game, rather than something like the picture above, seeing the combos and strategies unfold on screen has got me wishing for a time machine haha.


Also announced are the release of the first two expansion warbands for the game, both released on the 4th November with preorder the week before:




These will provide not only new decking building options for the Blood Reaver and Stormcast forces but also whole new playstyles themselves with the Ironjawz being more aggressive versions of Sigmars boys and the Sepulcral Guard offering swarm tactics and recursion to overwhelm the enemy. GW also released this handy chart to give a rough break down on initial four factions:




We know that there are eight forces coming very soon, they are all mentioned in the rulebook and are previewed here:

Fyreslayers and Skaven are completely new, and the 7th/8th warbands are further Khorne and Stormcast forces with a box of Blood warriors and a Flesh Hound along with a box of Vanguard Hunters.


I will be going balls deep into this so expect painting and battle reports over the coming months!

  

6 comments:

  1. I am also foaming at the mouth to get into this. I must of watch every battle report on Youtube there is!

    At some point it will end up with every competitive player using the same warband and selection of cards but until that point I think this is going to be great!

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    Replies
    1. I think a mix of generic cards and warband specific ones will find a home in decks, and some warbands will favour objective grabbing over pure killing... sepulchral guard being able to summon in reinforcements and move multi models around on a single activation for example.

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    2. I totally agree but this is designed to be a competitive game which I really like.
      The down side will be that certain warbands with specific card decks will become dominate, which will kill the diversity of Warbands on the tables.

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  2. Potentially yes, but if gw can release a decent amount of factions then it should stay fresh.

    Updates and errata down the line with updated cards if anything proves to be a problem... a gentle fix like how steamforged tinker with Guildball rather than the travesty PP did to warmachine

    ReplyDelete
    Replies
    1. Totally agree. I think subtle but constant updates of the cards is the key to keeping this competitive AND interesting. Fingers crossed!

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    2. Defo, really want this to be a success and provide a viable alternative to games like Guildball or xwing

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