Monday, 28 November 2016

Guildball: Hunters Team Completed

A productive day today, finishing this team to take back to the client on wednesday:


Theron - Captain


Egret


Jaecar


Chaska


Hearne


Zarola


Saturday, 26 November 2016

Guildball: Hunters Team Commission

Seems like an age since i last posted some painted minis, work and ill kiddies have really killed the brush time these last two weeks! Here is the start of a Hunters Team commission for Guildball i have on the go:



Trap and Snares


Seenah


Fahad - Mascot

Monday, 14 November 2016

SAGA: Pagan Rus Expanded

Well that took nearly a year but here are more Hearthguard and Warriors for my Pagan Rus!



Hearthguard


Warriors




Now i have 6pts ready for my game on wednesday, and can play SAGA how its meant to be played with bigger armies ftw!

Monday, 7 November 2016

Guildball: Alchemists Commission

I was asked to paint up the Season 2 players for a client with an existing Alchemists Team... he was the one and only backer of the kickstarter that chose an Alchemist painted pledge, and needed them to match the studio jobs as far as possible:


Venin


Smoke


Naja


Compound



Dont think i did too bad even if i do say so myself!

My client will be basing the models himself as he did all his existing players too.

Sunday, 6 November 2016

Wasteman: Rounding out the Modz

These last four MODz mean im back up to date with having every Wasteman mini painted!


Abomination  - MODz Boss / Behemoth


Hydra - Behemoth


Thugz



Technically i dont have EVERY mini painted as there is an alternative build for the Hydra in the form of a Chymera... i have a second one ordered as part of the Knights of Gnar KS so will be all square when that arrives hehe.

Saturday, 5 November 2016

Wasteman: The MODz are coming!

I have a brief window in my schedule so im using the time the best way i can, painting more of the awesome wasteman minis!


Oddlings

Gribloids

Beastlings


I have four more MODz that should be done for tomorrow yeah

Thursday, 3 November 2016

Moonstone: First games and Impressions




In the few weeks since the Moonstone kickstarter began I've been digesting the rules and getting together the bits and pieces i need for a rough demo kit... D4's, gem stones for energy etc, unfortunately my printer died so my first games were with hand written Arcane and Melee decks haha, poor but serviceable!

A mate of mine stepped in and printed off a rulebook, stat cards and the decks to enable me to demo to the locals looking slightly more professional than i did.

Ive be been sticking to the forces as recommended by developer Tom, that is The Barony vs The Goblin City Troupes, and played with 5 stones over three turns rather than the standard 7 over four turns.

I scrounged around my various boxes of minis to find some suitable stand ins for five of the character from those sets as i already had Baron Von Fancyhat... 50 Internet pts for anyone that can name every model in the photos hehe. 

Below are some pics of a game in progress, a good central drop off stones ensured a bloody battle:










Last one is staged though, i cant wait to play Moonstone with all the wonderful minis all painted up!


The demos have been quick, longest has taken 45mins at that was the first one as i needed more back n forth in the rulebook to begin with, this is promising for the full 6 a side game to take 1hr30/2hr which is what you want for an afternoon or evenings gaming session.

Everyone that has played it has really enjoyed it, the deep shenanigans and the tactical synergy between the various troupe members has a lot of promise for game longevity, and swapping out one model even for one in a similar roll will greatly effect how your troupe plays on the field.

The funky card mechanics bring a level of interaction between players not seen in most games, and even playing some of your oldest friends can show new levels of deviousness in their characters that they have kept well hidden.

The game i can compare Moonstone most too out there is Guildball... Multi-ball Guildball without the goals haha, and its quite telling that everyone I've demoed to is also a big Guildball player and took to it right away.


Moonstone shows great promise as a game system: it has great models to satisfy the painters, its straightforward to grasp and plays well in multiplayer so its a good system to teach the kids and it has that depth and synergy that experienced gamers look for in new systems so there is something here for everyone.

Here's to a long and successful venture by Goblin King Games!    

Tuesday, 1 November 2016

40K: Tau Grav Tanks!!!

Yep with these three tanks i have completed this project as it currently stands:


Devilfish Transports



Hammerhead Battle Tank




More may be added to this project either later in the year or next, so i dont think ive painted my last bluey haha

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