Showing posts with label Convergence of Cyriss. Show all posts
Showing posts with label Convergence of Cyriss. Show all posts

Saturday, 19 October 2013

Convergence of Cyriss: Last update before the Masters

Regular viewers will have seen the build up of my Convergence army to take to the Masters in two weeks at Wayland Games, this is that last of the range that will be out in time:

 
 
Optifex Solo - Arc Node
 



 
Reductors - Spray Infantry
 




Reflex Servitors - Counter Charge Mines
 



Sunday, 29 September 2013

Convergence of Cyriss: Angels and Servitors

The last of Septembers Cogs are done, that just leaves the Optifex, Reductors and Reflex Servitors who will hopefully be out for the Masters at the end of October:

 
Attunement Servitors
 
 
 
Attunement Servitors
 
 
 
Clockwork Angels Unit E
 


Tuesday, 24 September 2013

Convergence of Cyriss: Obstructors

More Cogs stuff today as one of the basic infantry units was released a few days ago, the Obstructors. This are as basic as it gets for my army, a 6pt shieldwall unit, when the better units come out these will probably not see masses of table time but for now they will be in most lists as they offer something ive not experienced with my new force so far... numbers!


Obstructors
 
 
 
 
More convergence stuff sits on the paint table, 3 more angels to give me the full 5 units allowed by Aurora's tier list, and 6 attunement servitors. These are the first of 4 types of spherical robots that will help buff up my forces so im glad they have come along quickly.


Sunday, 8 September 2013

Convergence of Cyriss: Prime Axiom

Carrier has arrived... those immortal words from the original StarCraft game that signalled your brand spanking new Protoss carrier had been built is the most apt phrase I can use to describe how good it is to get this beast ready for war:

 
 
Prime Axiom - Colossal Vector
 
 
 
 
 
This bad boy gets his first run out on Tuesday against my mate Paul's Cygnar, hopefully he'll bag a couple of swan jacks in the process haha


Thursday, 5 September 2013

Convergence of Cyriss: Updates

Updates on this project, im working hard on these ahead of the Masters in October:

 
Axis, The Harmonic Enforcer - Warcaster
 
 
 
Cipher - Heavy Vector
 
 
Clockwork Angels Unit D
 
 
 
Diffuser - Light Vector
 
 
 
 
On the paint table still to go for these boys is the Prime Axiom.... coming soon!


Tuesday, 30 July 2013

Aurora and friends

Im up to date on the cogs now, the fruits of this evenings works:


 
Aurora, Numen of Aerogenesis - Warcaster
 
 
 
 
Clockwork Angels C
 


Saturday, 27 July 2013

Flight of Angels

Bit of a painting frenzy today, both at home on my Cyriss and at 4tkgamings open day... 4 rounds of speed painting with 3 atrocious marines and a unique high elf were a great laugh to do. Jacob had a great time smashing the forces of chaos in an apocalypse mega battle haha


Clockwork Angels A
 
 
 
 
Clockwork Angels B


Tuesday, 16 July 2013

26pts Boom!

This Cipher takes me to 26pts of CoC painted yeah, game tomorrow get in!


Sunday, 14 July 2013

Saturday, 13 July 2013

The Great Work Commences...

Work has begun on my Convergence of Cyriss army, these are the first of many:

 
Galvaniser - Light Vector
 
 
 
 
Mitigator - Light Vector
 
 
 
 
Forge Master Syntherion - Warcaster
 
 
 
 
I have three heavy vectors built and undercoated ready to start on tonight. I have Aurora and three units of clockwork angels coming in two weeks, then Axis and some accretion servitors in the first week of august.... the colossal is a purchase too far for the moment!





Friday, 1 February 2013

Convergence of Cyriss

Spoiled today at Templecon was news of a new faction for warmachine, the Convergence of Cyriss... followers of the Goddess of Gears! Holy crap, waramchine does necrons crossed with therians from AT-43 and makes them badass!

https://www.youtube.com/watch?v=na_ehW6hm5A


Casters that give their MAT and RAT to the Vectors (Jacks) and also a battlegroup special rule like arc node or shield guard, focus hoping so it becomes very efficient to run large battle groups with some supporting infantry, it all looks win to me guys, and the army will hopefully be release over the summer so there is plenty of time to save up for it :-D


I much prefer the Hordes fury mechanic but these chaps are really appealing, and all that metal will be a nice change to paint up so i can see an army of these guys as my big project for the year.
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